Orienteering pace instructions - Outdoor and Adventurous Activities

Activity
Physical Education
Year 10 - Year 11
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Orienteering pace instructions - Outdoor and Adventurous Activities
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Physical Education Resource Description

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Pace Orienteering is an engaging team activity that combines running with the challenge of navigation, designed to be conducted on a standard running track. In this event, up to eight teams, labeled from 'A' to 'H', can participate, either individually or in pairs. The objective is for teams to accurately judge their running pace across a series of checkpoints. Each team is provided with a competitors card and pencil to record the sequence of checkpoints they visit.

The rules are straightforward. Teams are assigned a starting letter and given the reference for their initial checkpoint, which they note on their card. At the start signal, all teams dash to their first checkpoint. For example, Team 'A' would head to CHECK POINT 4, as indicated on their card, before being directed to CHECK POINT 11, and so on, until they are instructed to return to the finish line. The event concludes at the control centre, where the teams' recorded sequences are verified, their total time is noted, and a code word, such as 'DOG', is provided. Although the distance covered by each team varies, what's crucial is the ability to judge pacing, and competitors are allowed to walk if they need to catch their breath, making for a fun and varied orienteering experience.