Orienteering card details - Outdoor and Adventurous Activities

Activity
Physical Education
Year 10 - Year 11
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Orienteering card details - Outdoor and Adventurous Activities
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Physical Education Resource Description

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For those keen on outdoor adventures and activities, orienteering cards are essential tools that add structure and challenge to the experience. These cards are designed to be printed and used as checkpoints in orienteering activities. Alongside these checkpoint cards, a competitor card is provided for each individual or team to complete. The competitor card has spaces to fill in the participant's name, their team, and a sequence of numbers corresponding to the checkpoints they must visit. Each checkpoint is assigned a unique letter and number combination that participants must find and record the time they reached it, which is then verified by an official.

The orienteering cards detail various sequences, with each card featuring a different set of numbers associated with the letters A through H. For example, card 1 may list A – 12, B – 4, C – 4, and so on, while card 2 will have a different sequence such as A – 10, B – 7, C – 5. This variation ensures that each orienteering experience is unique and challenging. The cards are designed to test the participants' navigation skills and their ability to work as a team. The activity not only fosters a sense of adventure but also encourages the development of practical skills such as map reading, timekeeping, and strategic planning.