Max Maths, Year 3, Try it, Reflective symmetry in the environment

Worksheet
Maths
Year 3
Max Maths, Year 3, Try it, Reflective symmetry in the environment
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Max Maths
Max Maths
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AI generated

In a lively and interactive session for Year 3 students, the focus is on understanding and identifying reflective symmetry within 2D shapes. Han and Jade, two characters in the learning material, engage in a game that makes the concept of symmetry tangible and fun. Han starts the game by drawing part of a shape, and then Jade takes over to complete the shape by mirroring the other half along the line of symmetry. This collaborative effort results in a set of fully symmetrical shapes, which serve as examples for the students to learn from and understand how symmetry works in two-dimensional figures.

The hands-on activity, 'Let's Try It', encourages students to apply their newfound knowledge of reflective symmetry. They are presented with part shapes that Han has drawn, and their task is to think critically about where the line of symmetry lies in order to complete the shape. This exercise not only reinforces their understanding of symmetry but also allows them to practice their drawing skills and spatial awareness. By engaging with these shapes and considering the elements of symmetry, students enhance their appreciation of the balance and harmony found in symmetrical designs, which are often observed in the environment around them.

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