Partition - Place value of decimals
Maths Resource Description
An engaging and interactive game designed to help learners understand the concept of partitioning decimals is described here. The objective of the game is for students to use their knowledge of place value to break down decimal numbers into parts. To play, participants require a 0-9 dice, a decimal board, and some counters. The decimal board is laid out with a range of decimal numbers from 0.1 to 10, arranged in a grid pattern.
During the game, players take turns to roll the dice to create a decimal number, referred to as a U.t number. For instance, if a player rolls and gets 4.6, they must partition this number into units and 'the rest'. The players then cover the corresponding numbers on the decimal board with their counters. The number 4.6 can be partitioned in various ways, such as 4 and 0.6, or 3 and 1.6, and so on. If a number a player wishes to cover is already taken by an opponent's counter, they can replace it with their own. The first player to align three of their counters horizontally, vertically, or diagonally on the board wins the game. This activity not only reinforces the concept of decimal place value but also draws parallels with whole number partitioning, highlighting that the process is similar but on a smaller scale.